My First Two Weeks at a Startup
Disclaimer:Sorry for the short post. As you can tell by the title, I have picked up a new job and it’s currently taking up a lot of my time. Will post a more technical article next time!
Recently, I had picked up a new contract doing some iPhone work for a well known startup in my city. I was originally hesitant about taking the job due to it not being a job in game development but after spending a day or two thinking it over, I decided to accept the offer. It has turned out to be a great decision. Working at a small startup has taught me a lot about what “work” should really be and it has thus significantly affected my own game dev projects.
local hackathon and came out with some great experiences,ideas and just had a bunch of fun overall. On the gamedev side, do any of the big studios hosting any internal gamejams? I recently watched It seems like a perfect way for a studio to experiment with new game concepts or even come up with some DLC for an existing game. As long as creative ownership is ironed out beforehand, I am sure that this would be a great idea.
It’s all about enriching the culture
The point of all this is that these ideas,activities do more than just create happier developers. It also helps foster a company culture that values creativity among all of its developers and that is the most important/valuable asset of a studio/business. Good studio culture attracts good developers which makes for great games.