We are extremely pleased to unveil the full schedule for AltDevConf 2012! Unless otherwise noted, all scheduled talks will run for approximately 55 minutes, including audience Q&A, with new talks starting every hour.

Please click on a link in the schedule to register for a session!

Saturday, February 11th, 2012

Track/Time 11:00 PST / 19:00 GMT / 04:00 JST 12:00 PST / 20:00 GMT / 05:00 JST 13:00 PST / 21:00 GMT / 06:00 JST 14:00 PST / 22:00 GMT / 07:00 JST 15:00 PST / 23:00 GMT / 08:00 JST
PROGRAMMING The Integrated Influence Architecture – Combining Reactive and Deliberative AI for NPC Control
by Luke Dicken
Cross Platform Game Development in C#
by Matthieu Laban, Philippe Rollin, and Miguel de Icaza
Control, Configure, Monitor and View Your Game Engine From the Web (45 min)
by John McCutchan
Accelerating Game Physics for Heterogeneous CPUs & GPUs
by Erwin Coumans
EDUCATION (Scheduled Break) (Scheduled Break) Accommodating Diverse Learners: Designing an Effective E-Learning Platform (30min)
by Dan Miller-Schroeder
Centred for Excellence – The Challenges Inside Abertay’s Games Programmes
by Ken Fee
(Scheduled Break)
DESIGN & PRODUCTION Intro to Producing for Mobile: how to “go indie”, actually ship an app, and not die
by Evangeline Marzec
“Scrum Bowling” : Agile Production Methodology for Indie Teams and Student Projects (45min)
by Margaret Moser
How to create a positive online game developer community
by Ryan Arndt
Effective PR, Marketing, and Community Management in the Indie Games Space
by Erik Johnson
Operant Conditioning in MMORPG’s (30min)
by Mike Grimes

Sunday, February 12th, 2012

Track/Time 11:00 PST / 19:00 GMT / 04:00 JST 12:00 PST / 20:00 GMT / 05:00 JST 13:00 PST / 21:00 GMT / 06:00 JST 14:00 PST / 22:00 GMT / 07:00 JST 15:00 PST / 23:00 GMT / 08:00 JST
PROGRAMMING Understanding the Second Generation of Behavior Trees and Preparing for Challenges Beyond
by Alex Champandard
Real Time Area Lighting – Now and Next
by Sam Martin
PowerVR Hardware Architecture and Application Performance Guidelines
by Gordon MacLauchlan
Dynamic Global Illumination
by Wolfgang Engel, Tim Martin, and Igor Lobanchikov
Game Tools as a WebApp: Lessons from Insomniac’s Next-Gen Tools and Engine
by Mike Acton
EDUCATION (Scheduled Break) Building Better Rubrics Using Game Design
by Ian Schreiber
Educating the Next Gen.
by Alex Darby
More than Software and Theory
by Heather Decker-Davis
Building Better Rubrics Using Game Design
by Ian Schreiber
DESIGN & PRODUCTION Game Over! Exit Strategies for Persistent Games
by Ian Schreiber
Effective PR, Marketing, and Community Management in the Indie Games Space
by Erik Johnson
Intro to Producing for Mobile: how to “go indie”, actually ship an app, and not die
by Evangeline Marzec
Game Over! Exit Strategies for Persistent Games
by Ian Schreiber
Junk Master Series, Design Approaches, Issues, and Best practices
by Wasin Thonkaew