Comments on: Visualizing Bugs The visual of the Fight Club scene in a game environment with overlays in the world for bugs / defects even notes is f***kin genius. Love it, thanks for sharing this idea! The visual of the Fight Club scene in a game environment with overlays in the world for bugs / defects even notes is f***kin genius. Love it, thanks for sharing this idea!

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By: Dave Newman/2011/03/24/visualizing-bugs/#comment-1959 Dave Newman Fri, 25 Mar 2011 03:49:05 +0000 That is awesome! We added something remotely similar to our design tool crash reports. Whenever the user clicks, or presses a key, we take a screenshot of the whole app and store it in a short queue of in-memory screenshots. Whenever there is a crash, we submit the call stack and the last five screenshots to FogBugz. This has been very helpful on a few occasions, as we can easily see the sequence of user interactions leading up to the crash. That is awesome!

We added something remotely similar to our design tool crash reports. Whenever the user clicks, or presses a key, we take a screenshot of the whole app and store it in a short queue of in-memory screenshots. Whenever there is a crash, we submit the call stack and the last five screenshots to FogBugz. This has been very helpful on a few occasions, as we can easily see the sequence of user interactions leading up to the crash.

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By: Justin Liew/2011/03/24/visualizing-bugs/#comment-1929 Justin Liew Thu, 24 Mar 2011 14:18:18 +0000 Hi Justin, very interesting ! Do you use your own bug tracking system for the backend or did you write some kind of interface with an existing bug tracker. i.e. game translator bug tracker or game custom bug tracker ? Do you still use the "classic" bug tracker or has much of its functionality been replicated in the ingame interface ? Also, this kind of technology can be useful not only for the game, but for everything around, like editors. You could have a component, that, when attached to a game/editor/other program, allows you to report a bug in it. Some programs have it (like Firefox), but I'm unaware of a solution that is generic. Do you plan to extend your system ? Hi Justin, very interesting ! Do you use your own bug tracking system for the backend or did you write some kind of interface with an existing bug tracker.
i.e. game translator bug tracker or game custom bug tracker ?

Do you still use the “classic” bug tracker or has much of its functionality been replicated in the ingame interface ?
Also, this kind of technology can be useful not only for the game, but for everything around, like editors. You could have a component, that, when attached to a game/editor/other program, allows you to report a bug in it. Some programs have it (like Firefox), but I’m unaware of a solution that is generic. Do you plan to extend your system ?

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By: Rick Appleton/2011/03/24/visualizing-bugs/#comment-1923 Rick Appleton Thu, 24 Mar 2011 12:51:45 +0000