Comments on: Back to first principles Absolutely Mike. I think its worth looking at the traditional animation process and the digital animation process. Then really trying to consider how those things work (if they do at all) in the interactive medium. Then building on that to try and identify more principles we can use. You're post of that design lecture with the combat AI enemy placements etc? Thats basically the principle of staging from traditional animation, but rethought for the problem of enemy combatant placement. I think if we can identify some simple "interactive principles" we'll have started down the right path. More to come in the future though. Need demo's to prove it. Absolutely Mike. I think its worth looking at the traditional animation process and the digital animation process. Then really trying to consider how those things work (if they do at all) in the interactive medium. Then building on that to try and identify more principles we can use.

You’re post of that design lecture with the combat AI enemy placements etc? Thats basically the principle of staging from traditional animation, but rethought for the problem of enemy combatant placement. I think if we can identify some simple “interactive principles” we’ll have started down the right path.

More to come in the future though. Need demo’s to prove it.

]]>
By: Mike Acton/2011/04/05/back-to-first-principles/#comment-2418 Mike Acton Thu, 07 Apr 2011 05:03:23 +0000 this post immediately reminded me of style-based IK.