Comments on: Am I Playing? But linear narratives and 'immersion' cannot be confused with agency. Yes, a linear narrative cuts off the possibility that your actions can change the written plot, but it pulls off the illusion that you are required for the story to continue (via problem solving that you initiate). Unlike in DTIP where you progress by simply clicking. But linear narratives and ‘immersion’ cannot be confused with agency. Yes, a linear narrative cuts off the possibility that your actions can change the written plot, but it pulls off the illusion that you are required for the story to continue (via problem solving that you initiate). Unlike in DTIP where you progress by simply clicking.

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By: Hussein Elgridly/2011/04/10/am-i-playing/#comment-2622 Hussein Elgridly Tue, 12 Apr 2011 09:17:30 +0000 I did like <em>Don't Take It Personally...</em>! I thought the characters (bar the teacher) were very well written, and although the ending was very ham-handed it was a good story. I think it's just a shame that many people are going to play/read it with the wrong expectations. As a "story that you click," <em>Digital</em> is more successful because of the higher agency. The illusion of control that <em>Don't Take it Personally...</em> has is not just an illusion. I did like Don’t Take It Personally…! I thought the characters (bar the teacher) were very well written, and although the ending was very ham-handed it was a good story. I think it’s just a shame that many people are going to play/read it with the wrong expectations. As a “story that you click,” Digital is more successful because of the higher agency. The illusion of control that Don’t Take it Personally… has is not just an illusion.

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By: Hussein Elgridly/2011/04/10/am-i-playing/#comment-2554 Hussein Elgridly Mon, 11 Apr 2011 00:04:52 +0000 [...] Sometimes we just need to remind ourselves we’re making games. We can’t ignore the wealth of human knowledge of storytelling and art, but neither can we blindly pick and choose techniques that have worked in other media. While most traditional games are safe in their game-ness, by carefully controlling agency we can explore the narrative areas they may have ignored. Note: This is cross-posted to altdevblogaday.org [...] [...] Sometimes we just need to remind ourselves we’re making games. We can’t ignore the wealth of human knowledge of storytelling and art, but neither can we blindly pick and choose techniques that have worked in other media. While most traditional games are safe in their game-ness, by carefully controlling agency we can explore the narrative areas they may have ignored. Note: This is cross-posted to altdevblogaday.org [...]

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