Comments on: Mastering the compulsion loop Very interesting article and good points made. I think part of the problem that designers (and others in the industry) have is that they still perceive video games as new and different and somehow separate. While interactive media is a relatively new phenomenon, at its core is still the systems of games that has been used for millennia and human nature which has been studied well before computers existed (as you mention). Looking at the work of other fields can definitely help bring new ideas in, which is always a good thing to see. Kudos also for trying to keep a working environment where family is a priority. As someone with two very young children and who recently left the games industry, hearing about several other people still in there working very long hours isn't making me want to rush back even though I do miss the work. Very interesting article and good points made. I think part of the problem that designers (and others in the industry) have is that they still perceive video games as new and different and somehow separate. While interactive media is a relatively new phenomenon, at its core is still the systems of games that has been used for millennia and human nature which has been studied well before computers existed (as you mention). Looking at the work of other fields can definitely help bring new ideas in, which is always a good thing to see.

Kudos also for trying to keep a working environment where family is a priority. As someone with two very young children and who recently left the games industry, hearing about several other people still in there working very long hours isn’t making me want to rush back even though I do miss the work.

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