Comments on: Gold Star for You, Friend! Oh, don't get me wrong -- Achievements are a great way to <em>keep players playing</em> your game. It's not a good selling point for your game or your gameplay. Achievements (and other meta-rewards) are tests of mastery, so they inherently cannot attract new players to your game. Oh, don’t get me wrong — Achievements are a great way to keep players playing your game. It’s not a good selling point for your game or your gameplay. Achievements (and other meta-rewards) are tests of mastery, so they inherently cannot attract new players to your game.

]]>
By: GaProgMan/2011/05/16/gold-star-for-you-friend/#comment-4412 GaProgMan Wed, 18 May 2011 08:32:12 +0000 I'd say a gold star or a tiered system concerns player mastery, rather than simply being pointless. It does degrade into the situation you speak of if the player has no incentive to become better. I’d say a gold star or a tiered system concerns player mastery, rather than simply being pointless.

It does degrade into the situation you speak of if the player has no incentive to become better.

]]>
By: Matt Darling/2011/05/16/gold-star-for-you-friend/#comment-4166 Matt Darling Mon, 16 May 2011 02:12:57 +0000