Comments on: It’s All Physics "Game physics engine development" is rather good, though not really for n00bs. As for 3D maths "Geometric tools for computer graphics" is my reference, so not really a tutorial but it has nearly everything you will ever need! “Game physics engine development” is rather good, though not really for n00bs. As for 3D maths “Geometric tools for computer graphics” is my reference, so not really a tutorial but it has nearly everything you will ever need!

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By: Martin Felis/2011/06/09/its-all-physics/#comment-5423 Martin Felis Thu, 09 Jun 2011 14:38:51 +0000 . It should give you the basic insights on how both 3D math and game physics works. It got me hooked to the subject some time ago.

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By: gonzo_simpson/2011/06/09/its-all-physics/#comment-5421 gonzo_simpson Thu, 09 Jun 2011 14:23:18 +0000

It is important to write your own simulator, even if it is “made-up” physics. Remember, people made up geometries that broke the parallel postulate “just for fun”, and it ended up actually being useful!

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By: Randeep/2011/06/09/its-all-physics/#comment-5418 Randeep Thu, 09 Jun 2011 13:44:35 +0000