Comments on: Change is as good as a holiday? An introduction to the v8 Javascript engine Great informative article - we use gamemonkey for our titles which I chose because it was cleanly written, had lightweight multi-threading and the code-base and concepts were easy to expand upon... but v8 is looking interesting because of the clear speed advantage... what support does it have for common gaming needs such as lightweight virtual fibers (100s of them), forking, signalling of events etc. If I used v8 in a game for example, could I run several v8 virtual "threads" per object/instance? Great informative article – we use gamemonkey for our titles which I chose because it was cleanly written, had lightweight multi-threading and the code-base and concepts were easy to expand upon… but v8 is looking interesting because of the clear speed advantage… what support does it have for common gaming needs such as lightweight virtual fibers (100s of them), forking, signalling of events etc. If I used v8 in a game for example, could I run several v8 virtual “threads” per object/instance?

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