Comments on: Analog Input Processing I've always viewed this as an excellent place for simple, two-hidden-layer, feedforward ANNs. Because we're not really talking about controlling a few variables, per se, so much as controlling a character. And of course that gets a bit more complicated at times than just moving left, right, up, and down or even swinging, particularly when static animations are involved or more than one limb has to move at a time. Imagine Mirror's edge with analog inputs whose smooth mapping to the gameplay variables was dependent entirely on the conditions of the level! And you could have the "twiddle wiimote back and forth to do X action" text auto-generated somehow, with a procedural diagram for the gestures, rather than simply scripting it. Would be difficult to implement, but perhaps rewarding. And @rompa, that somewhat reminds me of the N64, where people did that by accident all the time by moving the controller as the console started. Ahh, the memories. I’ve always viewed this as an excellent place for simple, two-hidden-layer, feedforward ANNs. Because we’re not really talking about controlling a few variables, per se, so much as controlling a character. And of course that gets a bit more complicated at times than just moving left, right, up, and down or even swinging, particularly when static animations are involved or more than one limb has to move at a time. Imagine Mirror’s edge with analog inputs whose smooth mapping to the gameplay variables was dependent entirely on the conditions of the level! And you could have the “twiddle wiimote back and forth to do X action” text auto-generated somehow, with a procedural diagram for the gestures, rather than simply scripting it. Would be difficult to implement, but perhaps rewarding.

And @rompa, that somewhat reminds me of the N64, where people did that by accident all the time by moving the controller as the console started. Ahh, the memories.

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By: Marc Fascia/2011/06/16/analog-input-processing/#comment-5715 Marc Fascia Thu, 16 Jun 2011 18:38:08 +0000 I never thought of that, rompa; that is a much more natural way to move your thumb. Great thoughts, both of you. I am going to edit this post to include Wolfram plots shortly. I never thought of that, rompa; that is a much more natural way to move your thumb. Great thoughts, both of you. I am going to edit this post to include Wolfram plots shortly.

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By: rompa/2011/06/16/analog-input-processing/#comment-5711 rompa Thu, 16 Jun 2011 12:37:51 +0000 Even if you do have a graphics calculator, Wolfram Alpha is possibly more useful. I've even taken to embedding WA urls above their game code implementations: http://www.wolframalpha.com/input/?i=plot+%7C+x%5E3.2+%7C+x+%3D+0++to++1 Even if you do have a graphics calculator, Wolfram Alpha is possibly more useful. I’ve even taken to embedding WA urls above their game code implementations: