Comments on: Aesthetics and the Art of being Anal for the Better Good [...] Read the original: Aesthetics and the Art of being Anal for the Better Good … [...] [...] Read the original: Aesthetics and the Art of being Anal for the Better Good … [...]

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By: Dylan Cuthbert/2011/01/23/aesthetics-and-the-art-of-being-anal-for-the-better-good/#comment-591 Dylan Cuthbert Tue, 25 Jan 2011 07:07:35 +0000 Being an artist and a programmer, I definitely understand the "picky" part :P How detailed you code everything is very much an importance as well for quality and a more "polished" look on the outside. Sure the animation is great from an artist, but YOU, as the programmer have to be precise on were this animation is going to go and how fast it needs to be, ect. I wonder when I see a games that's aesthetically, "not right", I wonder if it's from pure laziness or if these people don't realize that an aspect of their games is off. Being an artist and a programmer, I definitely understand the “picky” part :P How detailed you code everything is very much an importance as well for quality and a more “polished” look on the outside. Sure the animation is great from an artist, but YOU, as the programmer have to be precise on were this animation is going to go and how fast it needs to be, ect. I wonder when I see a games that’s aesthetically, “not right”, I wonder if it’s from pure laziness or if these people don’t realize that an aspect of their games is off.

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By: Dylan Cuthbert/2011/01/23/aesthetics-and-the-art-of-being-anal-for-the-better-good/#comment-589 Dylan Cuthbert Mon, 24 Jan 2011 17:07:52 +0000 Thanks for the wonderful post Dylan. I can relate to it a lot!That said, I think you're a little bit quick to dismiss programming arguments entirely. In my opinion, the point at which those get heated is often when the debate goes beyond the logical and into a defense of an individual's aesthetic ideals concerning code!I feel like writing a lot more here, but maybe it's best saved for another post. Thanks for the wonderful post Dylan. I can relate to it a lot!That said, I think you’re a little bit quick to dismiss programming arguments entirely. In my opinion, the point at which those get heated is often when the debate goes beyond the logical and into a defense of an individual’s aesthetic ideals concerning code!I feel like writing a lot more here, but maybe it’s best saved for another post.

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By: Dylan Cuthbert/2011/01/23/aesthetics-and-the-art-of-being-anal-for-the-better-good/#comment-587 Dylan Cuthbert Mon, 24 Jan 2011 00:46:58 +0000 Awesome and behavior-questioning article. I like the idea of focusing and getting something right and beautiful - but wonder how you balance this way of working with the time you have available or planning (budget/time) as many details can take (need) attention?I also wonder how you keep your motivation if something takes more and more and more time? Do you take that as a sign that you are solving the wrong problem or that a feature needs to be cut?When/how do you know that a solution is good - when do you stop questioning your work to be able to move on? Awesome and behavior-questioning article. I like the idea of focusing and getting something right and beautiful – but wonder how you balance this way of working with the time you have available or planning (budget/time) as many details can take (need) attention?I also wonder how you keep your motivation if something takes more and more and more time? Do you take that as a sign that you are solving the wrong problem or that a feature needs to be cut?When/how do you know that a solution is good – when do you stop questioning your work to be able to move on?

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By: Dylan Cuthbert/2011/01/23/aesthetics-and-the-art-of-being-anal-for-the-better-good/#comment-585 Dylan Cuthbert Sun, 23 Jan 2011 14:21:27 +0000 Way too often we delegate tuning to designers and artists, as long as the parameters are exposed they should be fine. But when you start trying to turn the knobs yourself, not only you find some bugs that would otherwise have gone unnoticed, but you also realize how practically usable they are. For example they might be too interdependent, and as long as you didn’t try using them to get a specific behavior in place you might not notice it. One never eats his own dog food often enough :