Comments on: Seven Year Review Thanks so much and thank you for the awesome advice. I will most certainly be doing those things. I can't wait to be surrounded by all the uber geniuses I am sure will be working there; I can't wait to learn all I can from them. I am spending as much time as I can working on hobby projects at the moment, I am spending lots of time with OpenGL ES 2.0 and Objective C as well as DirectX and OpenGL 3.0 in C++. I have been having a blast and I can't wait to apply all the things I've learned. I'll be sure to keep up with your blogging! Thanks again! :) Thanks so much and thank you for the awesome advice. I will most certainly be doing those things. I can’t wait to be surrounded by all the uber geniuses I am sure will be working there; I can’t wait to learn all I can from them. I am spending as much time as I can working on hobby projects at the moment, I am spending lots of time with OpenGL ES 2.0 and Objective C as well as DirectX and OpenGL 3.0 in C++. I have been having a blast and I can’t wait to apply all the things I’ve learned. I’ll be sure to keep up with your blogging! Thanks again! :)

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By: Jaymin Kessler/2011/06/15/seven-year-review/#comment-5809 Jaymin Kessler Sat, 18 Jun 2011 02:05:01 +0000 I learned pretty early on that if the industry was filled with people like me, no games would ever get made. I don't think you can make a game with jut one "type" or programmer, anyway. Not everyone has to have every pipeline stage from fetch to writeback memorized, but its really a good idea to know about the hardware you're on. Even a little bit of information allows you to make much better design decisions. In the end, optimization is everyone's responsibility, and it should never be gameplay programmers (for example) architecting large inefficient systems and then "the optimization guy" trying to fix it towards the end :) But definitely keep at it, and if you ever have any low level questions, there is an army of AltDevBlogADay authors on twitter there to help out :) I learned pretty early on that if the industry was filled with people like me, no games would ever get made. I don’t think you can make a game with jut one “type” or programmer, anyway.

Not everyone has to have every pipeline stage from fetch to writeback memorized, but its really a good idea to know about the hardware you’re on. Even a little bit of information allows you to make much better design decisions. In the end, optimization is everyone’s responsibility, and it should never be gameplay programmers (for example) architecting large inefficient systems and then “the optimization guy” trying to fix it towards the end :)

But definitely keep at it, and if you ever have any low level questions, there is an army of AltDevBlogADay authors on twitter there to help out :)

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By: Slone/2011/06/15/seven-year-review/#comment-5713 Slone Thu, 16 Jun 2011 15:06:47 +0000 +1 first day of work in the industry 2004 June 1st - intern at EA on "The Urbz: Sims in the City" +1 first day of work in the industry 2004 June 1st – intern at EA on “The Urbz: Sims in the City”

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By: Jaymin Kessler/2011/06/15/seven-year-review/#comment-5697 Jaymin Kessler Thu, 16 Jun 2011 00:58:50 +0000
3) I often find myself wanting the return value to be true if they’re equal and false otherwise, but I must fight the urge!

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By: Tom/2011/06/15/seven-year-review/#comment-5689 Tom Wed, 15 Jun 2011 21:48:04 +0000 Hi Jaymin, Great article! 1. I think you would find Sweden being very secular too :) 2. That balloon! Many memories, for me at the time, it was pure magic. 3. Whenever I see strcmp, I never trust that the person who wrote it knew the return values of that function... Hi Jaymin,

Great article!

1. I think you would find Sweden being very secular too :)

2. That balloon! Many memories, for me at the time, it was pure magic.

3. Whenever I see strcmp, I never trust that the person who wrote it knew the return values of that function…

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By: Jaymin Kessler/2011/06/15/seven-year-review/#comment-5664 Jaymin Kessler Wed, 15 Jun 2011 06:50:59 +0000 I don't know if you're aware but phone phreaking nets at least +10 cool points. I don’t know if you’re aware but phone phreaking nets at least +10 cool points.

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By: Szymon Swistun/2011/06/15/seven-year-review/#comment-5658 Szymon Swistun Wed, 15 Jun 2011 03:44:18 +0000 I always had an interest in Japanese music since the high school, so I figured I'd go visit in August 2001. Totally fell in love with it from day one. Most people think of it as the land of weird food, weirder commercials, cartoons, and ninja, but its also just a really nice place to live. Its super safe, the people are nice, its the most non-religious country in the world, and oddly its the only place I have every lived that just felt like home. I'll extend you the same offer I give to anyone... if you ever come to Kyoto, I'd love to personally show you around. There is a lot of really beautiful stuff here and I like hanging out with people who are seeing it for the first time I always had an interest in Japanese music since the high school, so I figured I’d go visit in August 2001. Totally fell in love with it from day one. Most people think of it as the land of weird food, weirder commercials, cartoons, and ninja, but its also just a really nice place to live. Its super safe, the people are nice, its the most non-religious country in the world, and oddly its the only place I have every lived that just felt like home.

I’ll extend you the same offer I give to anyone… if you ever come to Kyoto, I’d love to personally show you around. There is a lot of really beautiful stuff here and I like hanging out with people who are seeing it for the first time

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By: Szymon Swistun/2011/06/15/seven-year-review/#comment-5655 Szymon Swistun Wed, 15 Jun 2011 02:55:51 +0000 Despite the intro, that write-up resonated surprisingly strong with me. Thanks for sharing... inspirational stuff! Despite the intro, that write-up resonated surprisingly strong with me. Thanks for sharing… inspirational stuff!

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By: Boon Cotter/2011/06/15/seven-year-review/#comment-5653 Boon Cotter Wed, 15 Jun 2011 01:49:06 +0000