Comments on: Alcohology Postmortem Nice looking app and thanks for the promo code (on Ars Technica). I figured I would leave a comment here so you'll be sure to see it! A couple of little suggestions that could help bring the app up even more: - Hiding the status bar in an app like this is unexpected and unfortunately blocks the built-in "scroll to the top" feature of UITableView. How about using a black status bar? - The "tap selected tab to pop to root controller" doesn't seem to work, and navigation isn't animating like one would expect. Is it using a UINavigationController? Using that would add a few of those little touches that users come to expect. - Performance improvements would help a lot, for example from the Drinks root menu but also throughout. On iPhone 4 it can take several seconds to register a touch, and I can't imagine how long on a 3G if that's the case. - Some drink recipes scroll with bouncing and some don't; if they all scroll-bounce (even if they are short) it feels more consistent. Congratulations on the app launch and I hope it does well! Creating an app is a big undertaking and don't let the haters get you down =) Nice looking app and thanks for the promo code (on Ars Technica). I figured I would leave a comment here so you’ll be sure to see it!

A couple of little suggestions that could help bring the app up even more:
- Hiding the status bar in an app like this is unexpected and unfortunately blocks the built-in “scroll to the top” feature of UITableView. How about using a black status bar?
- The “tap selected tab to pop to root controller” doesn’t seem to work, and navigation isn’t animating like one would expect. Is it using a UINavigationController? Using that would add a few of those little touches that users come to expect.
- Performance improvements would help a lot, for example from the Drinks root menu but also throughout. On iPhone 4 it can take several seconds to register a touch, and I can’t imagine how long on a 3G if that’s the case.
- Some drink recipes scroll with bouncing and some don’t; if they all scroll-bounce (even if they are short) it feels more consistent.

Congratulations on the app launch and I hope it does well! Creating an app is a big undertaking and don’t let the haters get you down =)

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By: Chris/2011/05/25/alcohology-postmortem/#comment-4897 Chris Thu, 26 May 2011 13:26:03 +0000 You taken about 1000 hours to do that? Really......it is TOO MUCH.....the code part for that require about 100 hours.....maybe you should considered to hire a professional graphycs to avoid the time waste involved with that.... You taken about 1000 hours to do that? Really……it is TOO MUCH…..the code part for that require about 100 hours…..maybe you should considered to hire a professional graphycs to avoid the time waste involved with that….

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By: Sean Boocock/2011/05/25/alcohology-postmortem/#comment-4888 Sean Boocock Thu, 26 May 2011 02:36:22 +0000 ) as you begin your game project. The Oolong “Engine” is an open source collection of utility classes for file/scene/shader management and some great examples for everything from basic rendering via OpenGL ES 1.x (ie fixed function pipeline) to some pretty elaborate shader implementations all written in C++ with Objective-C wrappers. It is not an engine, despite the name, but it does provide enough quality examples of things like the basic setup for rendering meshes in OpenGL ES 1.x and OpenGL ES 2.0 to be worth looking at for reference.

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By: Forrest Smith/2011/05/25/alcohology-postmortem/#comment-4875 Forrest Smith Wed, 25 May 2011 20:01:53 +0000 Furthermore, isn't the inability to view the contents of an NSDictionary in the debugger a problem with <em>XCode</em>, rather than with Objective-C? If you'd been using a std::map, would the problem have gone away? Furthermore, isn’t the inability to view the contents of an NSDictionary in the debugger a problem with XCode, rather than with Objective-C? If you’d been using a std::map, would the problem have gone away?

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By: Forrest Smith/2011/05/25/alcohology-postmortem/#comment-4868 Forrest Smith Wed, 25 May 2011 17:38:25 +0000 support@protipstudios.com and I’ll get it fixed in the next update.

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By: Kristine/2011/05/25/alcohology-postmortem/#comment-4863 Kristine Wed, 25 May 2011 16:13:11 +0000

Kristine

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By: Michael Tedder/2011/05/25/alcohology-postmortem/#comment-4860 Michael Tedder Wed, 25 May 2011 15:35:21 +0000