Comments on: Adventures In Design: the Early Bird… Thanks! Try out: http://www.facebook.com/media/set/?set=a.1451846969301.2062886.1027070335 Thanks!

Try out: Hi there. Love the concept. Are there links to the other comics somewhere? Hi there. Love the concept. Are there links to the other comics somewhere?

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By: Alex Moore/2011/06/17/adventures-in-design-the-early-bird/#comment-5827 Alex Moore Sat, 18 Jun 2011 07:24:04 +0000 I've been noticing that altdevblogaday has been getting sources from less-often-heard-from sources in the dev world like sound programmers and internationalization folk. And I like it. I like the comic, and I'm definitely interested in more pragmatic game design examples. For the same reason I love post-mortems. I’ve been noticing that altdevblogaday has been getting sources from less-often-heard-from sources in the dev world like sound programmers and internationalization folk. And I like it.

I like the comic, and I’m definitely interested in more pragmatic game design examples. For the same reason I love post-mortems.

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By: Wilson/2011/06/17/adventures-in-design-the-early-bird/#comment-5794 Wilson Fri, 17 Jun 2011 22:22:54 +0000 Hey Wilson, I have no idea who you are, so I don't think you're a total jerk. That judgment call should be reserved for your friends, colleagues, and loved ones, right? :) To be honest, I don't really know what the altdevblog audience prefers either, so I just post what I feel. Would you object if I posted a paper map or some concept art or a diagram showing player-metrics? As a designer, I present information in any format that I can in order to get sometimes abstract creative ideas across to somebody else. This is a daily occurrence that includes design docs, technical specs, pie charts, comics, pantomime, role playing, yelling at the top of my lungs, etc. Anyway, with so much awesome content on this blog, I figure if you don't like something (or the way it's presented), skip it and move onto something else that does interest you! Take care, Weezie P.S. I was really sad at the end of Castaway when Chuck watched you float away in the ocean! Hey Wilson,

I have no idea who you are, so I don’t think you’re a total jerk. That judgment call should be reserved for your friends, colleagues, and loved ones, right? :) To be honest, I don’t really know what the altdevblog audience prefers either, so I just post what I feel. Would you object if I posted a paper map or some concept art or a diagram showing player-metrics? As a designer, I present information in any format that I can in order to get sometimes abstract creative ideas across to somebody else. This is a daily occurrence that includes design docs, technical specs, pie charts, comics, pantomime, role playing, yelling at the top of my lungs, etc. Anyway, with so much awesome content on this blog, I figure if you don’t like something (or the way it’s presented), skip it and move onto something else that does interest you!

Take care,
Weezie

P.S. I was really sad at the end of Castaway when Chuck watched you float away in the ocean!

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By: Peter Stock/2011/06/17/adventures-in-design-the-early-bird/#comment-5777 Peter Stock Fri, 17 Jun 2011 18:58:25 +0000 Hey Wilson, Totally appreciate your thoughts, man. I think people enjoy different things. Not every article has to appeal to *everyone* right? Plus I definitely want to encourage a little experimentation around here! ...and I think this is our first comic. Sweet. Hey Wilson, Totally appreciate your thoughts, man. I think people enjoy different things. Not every article has to appeal to *everyone* right? Plus I definitely want to encourage a little experimentation around here! …and I think this is our first comic. Sweet.

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By: wilson/2011/06/17/adventures-in-design-the-early-bird/#comment-5762 wilson Fri, 17 Jun 2011 16:11:56 +0000