Comments on: Identifying Web Game Clients OpenID and OAuth solve the problem of authenticating the person the first time. What you described here is about keeping track of them after you've authenticated them. OpenID and OAuth solve the problem of authenticating the person the first time. What you described here is about keeping track of them after you’ve authenticated them.

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By: Niklas Frykholm/2011/05/12/identifying-web-game-clients/#comment-3966 Niklas Frykholm Fri, 13 May 2011 07:22:09 +0000 Thanks for the suggestion and explanation. I guess I'm still showing my ignorance :P Thanks for the suggestion and explanation. I guess I’m still showing my ignorance :P

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By: Garett Bass/2011/05/12/identifying-web-game-clients/#comment-3941 Garett Bass Thu, 12 May 2011 16:01:12 +0000 I had noticed that Azure and App Engine seem to be exclusively oriented toward managed language development. Amazon EC2 can run applications written in any language. I've read about people running F.E.A.R. dedicated servers on EC2 instances. I had noticed that Azure and App Engine seem to be exclusively oriented toward managed language development. Amazon EC2 can run applications written in any language. I’ve read about people running F.E.A.R. dedicated servers on EC2 instances.

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By: Niklas Frykholm/2011/05/12/identifying-web-game-clients/#comment-3917 Niklas Frykholm Thu, 12 May 2011 08:35:37 +0000 Do you have any thoughts on OpenID or OAuth? Do you have any thoughts on OpenID or OAuth?

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By: Gavan Woolery/2011/05/12/identifying-web-game-clients/#comment-3909 Gavan Woolery Thu, 12 May 2011 05:37:27 +0000