Comments on: Developing for next to nothing Torque is another cheap engine from 2D, iPhone to a 3D engine all with source code. Daz3D is another handy resources to have for the smaller indie teams, as can give you some nice assets for fairly cheap. Though getting them into a format for a game can be tricky. For Flash and Haxe developers FlashDevelop IDE (free) is pretty much as good as the expensive pro stuff (for coders at least) Inkscape for vector art is handy as well. Photoshop Elements 6.0 (heard its not so useful in more recent version though) is a great and fairly cheap with 90% of Photoshop editing Visual Studio Express is pretty much as good as the pro editions for small teams. XCode 4 for mac heads and Eclipse/Netbeans for OSS os. All free and should handle your C/C++ needs. Git and Hg (and SVN if you feeling oldschool) for source control. And as my good will gesture to the indie dev community, I have plenty of server space and bandwidth for cloud space wikis, backups, source control, websites etc. So if anybody in the small/indie game companies needs some of the above for free, give me an email and I'll get you set-up. Torque is another cheap engine from 2D, iPhone to a 3D engine all with source code.

Daz3D is another handy resources to have for the smaller indie teams, as can give you some nice assets for fairly cheap. Though getting them into a format for a game can be tricky.

For Flash and Haxe developers FlashDevelop IDE (free) is pretty much as good as the expensive pro stuff (for coders at least)

Inkscape for vector art is handy as well.

Photoshop Elements 6.0 (heard its not so useful in more recent version though) is a great and fairly cheap with 90% of Photoshop editing

Visual Studio Express is pretty much as good as the pro editions for small teams. XCode 4 for mac heads and Eclipse/Netbeans for OSS os. All free and should handle your C/C++ needs.

Git and Hg (and SVN if you feeling oldschool) for source control.

And as my good will gesture to the indie dev community, I have plenty of server space and bandwidth for cloud space wikis, backups, source control, websites etc. So if anybody in the small/indie game companies needs some of the above for free, give me an email and I’ll get you set-up.

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By: Karl Schmidt/2011/04/22/developing-for-next-to-nothing/#comment-3155 Karl Schmidt Sun, 24 Apr 2011 05:54:26 +0000 So many people support Ogre, so few have made something playable on it. Game Maker would actually be a much better alternative. Because it works. So many people support Ogre, so few have made something playable on it.
Game Maker would actually be a much better alternative. Because it works.

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By: Erwin Coumans/2011/04/22/developing-for-next-to-nothing/#comment-3121 Erwin Coumans Fri, 22 Apr 2011 23:55:01 +0000

Can we please edit our comments?

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By: Erwin Coumans/2011/04/22/developing-for-next-to-nothing/#comment-3120 Erwin Coumans Fri, 22 Apr 2011 23:47:20 +0000 , mainly by Wolfgang, with the Bullet physics parts by me.

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By: Mike Z/2011/04/22/developing-for-next-to-nothing/#comment-3112 Mike Z Fri, 22 Apr 2011 22:51:01 +0000

Also, I’d certainly add UDK to this list. They have great indie-friendly licenses now.

Other free 3D engines include: Irrlicht, and jMonkeyEngine for java folk

GraphicsGale for a free pixel art editor

GoldWave for another audio solution next to Audacity

Redmine for a terrific PM/bug tracking solution if you have the hosting for it, Pivotal is also a good tracker that offers free hosting for small teams, and of course everyone knows about Mantis I’m sure.

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By: Jare/2011/04/22/developing-for-next-to-nothing/#comment-3110 Jare Fri, 22 Apr 2011 22:25:10 +0000 to get some basic sound effects.

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By: Wolfgang Engel/2011/04/22/developing-for-next-to-nothing/#comment-3109 Wolfgang Engel Fri, 22 Apr 2011 22:13:03 +0000 Check out Project Aftershock: http://ogre3d.org/forums/viewtopic.php?f=11&t=37377 It's really amazing what two guys can do, using Ogre3D and Blender. :) Be sure to check out the last pages of that long topic. Totally stunning. Check out Project Aftershock:
You've heard of Torchlight? Made with Ogre3D. :) Erwin Coumans is working on a very interesting project - when he's got time - called Gamekit ( http://code.google.com/p/gamekit/ ) - one implementation is OgreKit. It's meant to be an alternative to the Blender game engine, but powered by Ogre3D or IrrLicht. It will load Blender files directly. Like an alternative to Unity, but open source. Check it out. :) You’ve heard of Torchlight?
Made with Ogre3D. :)

Erwin Coumans is working on a very interesting project – when he’s got time – called Gamekit ( @Rob : well, maybe you could give it a try :D (go see www.ogre3d.org). It's a really powerful, well documented, flexible 3d engine.. and it's free and open source! @Rob : well, maybe you could give it a try :D (go see I've never heard of OGRE. I’ve never heard of OGRE.

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By: NeuzeitStudios/2011/04/22/developing-for-next-to-nothing/#comment-3101 NeuzeitStudios Fri, 22 Apr 2011 21:06:32 +0000 I'd also add The Gimp (www.gimp.org) for 2D image editing, NSIS (nsis.sf.net) for a Windows-based installer (if you need that). Also Blender has pretty decent non-linear video editing support, I've used it to cut a trailer in the past. I’d also add The Gimp (www.gimp.org) for 2D image editing, NSIS (nsis.sf.net) for a Windows-based installer (if you need that). Also Blender has pretty decent non-linear video editing support, I’ve used it to cut a trailer in the past.

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