Comments on: Teaching Players how to Play your Game [...] of your game, it’s a fascinating and challenging area of design, let me know how you get on.(source:altdevblogaday) 分享到: QQ空间 新浪微博 开心网 [...] [...] of your game, it’s a fascinating and challenging area of design, let me know how you get on.(source:altdevblogaday) 分享到: QQ空间 新浪微博 开心网 [...]

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By: Slone/2011/04/13/teaching-players-how-to-play-your-game/#comment-2765 Slone Thu, 14 Apr 2011 19:24:06 +0000 Thanks for your comments guys and I agree on your points. Especially about how the tutorial shouldn't be distinguishable from the game itself, most definitely an addition to the list. It's an interesting point you guys also raise on not being afraid to be a bastard as long as its fun, I guess that's the key, if its always fun I guess you can use anything in your arsenal to teach the player, even hate! Thanks for your comments guys and I agree on your points. Especially about how the tutorial shouldn’t be distinguishable from the game itself, most definitely an addition to the list. It’s an interesting point you guys also raise on not being afraid to be a bastard as long as its fun, I guess that’s the key, if its always fun I guess you can use anything in your arsenal to teach the player, even hate!

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By: Klokwerk/2011/04/13/teaching-players-how-to-play-your-game/#comment-2683 Klokwerk Wed, 13 Apr 2011 16:01:00 +0000 About the bastard part, I think some people might be able to pull that off depending on the game. The key though is that the tutorial has to be fun when it is reveling in your unknowing play time. I can imagine the robot from Portal 2 cynically saying "Oh you fell down that hole, maybe you should try jumping. You know, bend your knee's then push." It makes me think that it is enjoying the fact you fell down. I definitely agree about you shouldn't force people to wait for the explication to finish. Most of the time it is really redundant to explain that you have to use the arrow keys to move or wasd. About the bastard part, I think some people might be able to pull that off depending on the game. The key though is that the tutorial has to be fun when it is reveling in your unknowing play time. I can imagine the robot from Portal 2 cynically saying “Oh you fell down that hole, maybe you should try jumping. You know, bend your knee’s then push.” It makes me think that it is enjoying the fact you fell down.

I definitely agree about you shouldn’t force people to wait for the explication to finish. Most of the time it is really redundant to explain that you have to use the arrow keys to move or wasd.

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By: stewie/2011/04/13/teaching-players-how-to-play-your-game/#comment-2670 stewie Wed, 13 Apr 2011 08:28:49 +0000