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- 2020-06-30 23:04
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work history
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Niklas Lundberg (1976) Stockholm, Sweden. Senior Engine Multiplayer Network programmer working at Avalanche Studios. Started poking at code at 14yo or so due to interest in games. I prefer a simple pragmatic approach to the problems presented. There's data and functions. Avoid over-engineering, modern C++ features for the sake of it, dogmatic object-oriented thinking. Areas of interest are physics, gameplay mechanics, gameplay systems, networked multiplayer, engine development, and full-game creation. Linux user since 1997 (Gentoo, then Arch). Did some 486/68k asm in the 90's. |
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2019-2020 Avalanche unannounced game
Working on multiplayer engine parts
for gameobjects/entities/systems with server-authority.
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2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
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2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
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2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|
![]() |
2019-2020 Avalanche unannounced game
2019-2019 Rage 2 DLC
xxx
|