We’ve reached the end of the first week here at #AltDevBlogADay. It’s been really exciting to see such a great group of developers get together and share their experiences, ideas and feelings about the process. We’ve had a few bumps along the way (we’re still working out the site theme, hosting, RSS feed, and messaging issues) but overall it’s been a really fantastic experience so far!
We have eight days left in our first cycle (15 days, then we wrap back around.) I simply can’t wait to see what everyone else has up their sleeves to share.
Remember, if you’re interested in participating with us – hit me up on twitter (@mike_acton) or shoot me an email (macton@gmail.com) – We welcome devs from all walks of life. So far, we have programmers, artists, animators, designers, bizdev and audio peeps queued up to share (big studio, small indie shops and everything in between.) So definitely don’t be afraid to join us! If you have an interest in posting more regularly and you want a group of friendly (virtual) faces to help you do that, we’re here to help.
If you missed any of the posts this week, here’s a round-up of links to all the awesome posts we’ve seen so far (hopefully not missing any!):
- Jonathan Adamczewski wrote Research tastes better when served with source
- Dylan Cuthbert wrote Aesthetics and the Art of being Anal for the Better Good
- Joe Hegarty wrote Building a Network Library for a Video Game: Part 1
- Joe Valenzuela wrote Link time sorting
- Jason Swearingen wrote Nobody Gives a Shit: Introspections of a start-up indie studio’s dealings with publishers.
- Richard Sim wrote Intuition for Gamma Correct Rendering
- Jean-Francois St-Amour wrote Teaching the high-performance mindset
- Justin Liew wrote Lessons from a Failed Project
- Kyle Howells wrote Making A Complete iOS Game : Part 1
- Daniel wrote Introducing Score!
- Georg Backer wrote The difference between non-interactive and interactive entertainment
- Fabrice Lété wrote The ill-fated BINAC
- David Evans wrote Tools Team Test – 5 steps to better tools
- Christoph Lang wrote Thoughts of a Newcomer
- Colin Riley wrote Preparing for Parallelism
- Chris Kosanovich wrote Think low level, write high level
- Bruno Evangelista wrote Forward vs. Deferred Rendering: why/when forward rendering still matters
- Aras Pranckevičius wrote iOS shader tricks, or it’s 2001 all over again
- Julien Hamaide wrote Aliasing, the silent killer
- Ben Carter wrote Why Names Matter
- Brett Douville wrote A Smoky Kitchen
- Sean Parsons wrote Pattern Matching In Scala For Fun And Profit
- Jaymin Kessler wrote Looks like I’m up
- …and I wrote It’s a trap!
And of course, everyone loves reading the comments – so please, join in on the conversation! Either here, or on Twitter.
Mike.