How Choice of Middleware Tools Can Affect The Music Composition Process
This post is part post-mortem, part insight into the world of audio implementation from the audio guy POV and all catharsis!
Toward the end of last year, I had a fantastic opportunity to bring the audio implementation of an Original Xbox title up-to-date for modern consoles. As the audio was originally implemented using an Xbox specific authoring tool (the Xbox Audio Creation Tool, or
An example of the final solution – to adapt the standard sfx event system into becoming an interactive playlist controlled by the existing in-game parameter.