This is (more or less) the 1,024th #AltDevBlogADay post. Special for it’s power-of-two-ness and the milestone it represents in our continued passion for sharing ideas as #gamedevs (and some non-game developers too!)
We started this experiment in January and so far it’s been an amazing experience for me personally, and I hope the rest of the #AltDevAuthors.
In this year, we’ve had to change servers TWICE (here’s hoping that we even outgrow our current heavy-weight server in the future!) and have tried a lot of different things: Starting with my favorite, posts that share stories about experiences and our place in the lifelong journey of #gamedev. But we’ve also had technical articles (of all disciplines), audio posts, video posts, at least one google hangout, one unconference as well as an online conference to come soon!
A few of our guys will tell you why they joined (and why you should too!)
From Paul Evans:
From Jonathan Adamczewski:
From Alex Darby:
You definitely need to check out the one from Jaymin Kessler:
And a note from Don Olmstead:
“Imitation is the sincerest of flattery.” – Charles Caleb Colton
When working in an industry that is always advancing you need to be constantly learning. As an engineer I gravitate towards articles providing new insights in programming, and there are plenty of those here on #AltDevBlogADay. My favorite articles go a step further. After reading them I want to sit down at my computer and pound out my own implementation. The first #AltDev article to cause that reaction was James Podesta’s Debugging in Your Web Browser.
In it he presents the potential benefit of his solution, citing multiple examples. He then goes and provides a reference implementation all the while discussing why certain design decisions were made, and noting how it could be expanded. From there a programmer reading it can take that information and start coding up a solution that meets their own needs.
Some other articles that have had me working out my own implementations in the first 1024 posts are Niklas Frykholm’s Quasi compile-time string hashing.
I hope you’ve enjoyed our first 1,024 posts. And I here’s hoping we’ll all reach the next power of two together! More good things to come.