We are extremely pleased to unveil the full schedule for AltDevConf 2012! Unless otherwise noted, all scheduled talks will run for approximately 55 minutes, including audience Q&A, with new talks starting every hour.
Please click on a link in the schedule to register for a session!
Saturday, February 11th, 2012
Track/Time | 11:00 PST / 19:00 GMT / 04:00 JST | 12:00 PST / 20:00 GMT / 05:00 JST | 13:00 PST / 21:00 GMT / 06:00 JST | 14:00 PST / 22:00 GMT / 07:00 JST | 15:00 PST / 23:00 GMT / 08:00 JST |
PROGRAMMING | The Integrated Influence Architecture – Combining Reactive and Deliberative AI for NPC Control by Luke Dicken |
Cross Platform Game Development in C# by Matthieu Laban, Philippe Rollin, and Miguel de Icaza |
Control, Configure, Monitor and View Your Game Engine From the Web (45 min) by John McCutchan |
Accelerating Game Physics for Heterogeneous CPUs & GPUs by Erwin Coumans |
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EDUCATION | (Scheduled Break) | (Scheduled Break) | Accommodating Diverse Learners: Designing an Effective E-Learning Platform (30min) by Dan Miller-Schroeder |
Centred for Excellence – The Challenges Inside Abertay’s Games Programmes by Ken Fee |
(Scheduled Break) |
DESIGN & PRODUCTION | Intro to Producing for Mobile: how to “go indie”, actually ship an app, and not die by Evangeline Marzec |
“Scrum Bowling” : Agile Production Methodology for Indie Teams and Student Projects (45min) by Margaret Moser |
How to create a positive online game developer community by Ryan Arndt |
Effective PR, Marketing, and Community Management in the Indie Games Space by Erik Johnson |
Operant Conditioning in MMORPG’s (30min) by Mike Grimes |
Sunday, February 12th, 2012
Track/Time | 11:00 PST / 19:00 GMT / 04:00 JST | 12:00 PST / 20:00 GMT / 05:00 JST | 13:00 PST / 21:00 GMT / 06:00 JST | 14:00 PST / 22:00 GMT / 07:00 JST | 15:00 PST / 23:00 GMT / 08:00 JST |
PROGRAMMING | Understanding the Second Generation of Behavior Trees and Preparing for Challenges Beyond by Alex Champandard |
Real Time Area Lighting – Now and Next by Sam Martin |
PowerVR Hardware Architecture and Application Performance Guidelines by Gordon MacLauchlan |
Dynamic Global Illumination by Wolfgang Engel, Tim Martin, and Igor Lobanchikov |
Game Tools as a WebApp: Lessons from Insomniac’s Next-Gen Tools and Engine by Mike Acton |
EDUCATION | (Scheduled Break) | Building Better Rubrics Using Game Design by Ian Schreiber |
Educating the Next Gen. by Alex Darby |
More than Software and Theory by Heather Decker-Davis |
Building Better Rubrics Using Game Design by Ian Schreiber |
DESIGN & PRODUCTION | Game Over! Exit Strategies for Persistent Games by Ian Schreiber |
Effective PR, Marketing, and Community Management in the Indie Games Space by Erik Johnson |
Intro to Producing for Mobile: how to “go indie”, actually ship an app, and not die by Evangeline Marzec |
Game Over! Exit Strategies for Persistent Games by Ian Schreiber |
Junk Master Series, Design Approaches, Issues, and Best practices by Wasin Thonkaew |