This was the question that started my twitter #gamedev Q&A series. As of right now we’re just shy of having discussed 100 questions on twitter. Feel free to join in!
#gamedev?— Mike Acton (@mike_acton) August 21, 2012
The conversation from Twitter:
@mike_acton There are a lot of industry beliefs about “what the player wants” that are limiting a lot of design choices.Tue Aug 21 13:37:54 +0000 2012
@IADaveMark
Dave Mark
@IADaveMark Hard to enumerate common assumptions, but it’d be interesting to try.Tue Aug 21 16:24:12 +0000 2012
@mike_acton
Mike Acton
@mike_acton From my own discipline “Players don’t want good AI.” While they don’t want to get *crushed* by AI, that doesn’t indict ALL AI.Tue Aug 21 16:25:53 +0000 2012
@IADaveMark
Dave Mark
@mike_acton At some point “good AI” got defined as “AI that plays flawlessly” instead of “AI that plays like a human”.Tue Aug 21 16:46:46 +0000 2012
@CastIrony
Joel Bernstein
@mike_acton if you think players don’t want good AI, your definition of what makes an AI good is flawed.Tue Aug 21 17:07:11 +0000 2012
@slicedlime
Mikael Hedberg
@mike_acton I assume that wasn’t directed at me but rather at the people whose mentality I was paraphrasing?Tue Aug 21 19:51:29 +0000 2012
@IADaveMark
Dave Mark
@mike_acton correctTue Aug 21 19:53:30 +0000 2012
@slicedlime
Mikael Hedberg
.@IADaveMark to be fair, most players have no clue what AI is, nor what GAME AI is, or is supposed to do (more than one job, etc)?Tue Aug 21 22:14:00 +0000 2012
@init2
Alex
@init2 however, these are actual designers and producers etc that are making these statements.Tue Aug 21 22:14:58 +0000 2012
@IADaveMark
Dave Mark
.@IADaveMark everytime s/b utters “dumb AI” (& leaves it at that) I stop listening/reading the review.Tue Aug 21 22:16:32 +0000 2012
@init2
Alex
@IADaveMark oops! ;)Tue Aug 21 22:17:11 +0000 2012
@init2
Alex
@mike_acton‘s thread — what mentalities are holding us back in game dev?Tue Aug 21 22:46:56 +0000 2012
@IADaveMark
Dave Mark